-Burial at Sea (DLC)
Implemented and maintained a universal system and asset creation pipeline for our general population characters, our combat AI, and crowd assets.
Working with the Art and Creative Directors to push visual standards within our department.
Leading a team of character artists (maximum 6) on the development of Bioshock Infinite and the DLC Burial at Sea.
Managed multiple outsourcing teams and processed work coming in house.
Managed a successful team schedule, and interfaced with other departments to ensure all needs were met and that the best looking character art was created on time and on budget.
The creation of key character art assets, combat characters, major enemies, civilians, crowd assets, and props.
Client list includes: Unity, 3DArtist Magazine, Bioware, Monolith, Blue Omega Entertainment, Garage Games, Big Huge Games, Solstar Games, Shadows in Darkness, Liquid Development, 3DCreative, Kingdom Death, FlippedNormals, Unity, and the U.S. Military.