Gavin Goulden
Gavin Goulden
Lead Character Artist - Insomniac Games
Los Angeles, United States of America

Summary

The Lead character Artist at Insomniac Games, having recently released Sunset Overdrive on the XboxOne. Prior to this, I was the Lead Character Artist on Bioshock Infinite, Character Artist on Dead Rising 2, The Bigs 2, Damnation, and contributed to titles like FEAR 2, Dragon Age, and many independent projects.

Skills

Character ModelingDigital SculptingTexturingGame DevelopmentPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Knald
Knald
DDO
DDO

Productions

  • Sunset overdrive
    • Video Game
      Sunset Overdrive
    • Year
      2014
    • Role
      Lead Character Artist
    • Company
      Insomniac Games
  • Bioshock infinite
    • Video Game
      BioShock Infinite
    • Year
      2013
    • Role
      Lead Character Artist
    • Company
      Irrational Games
  • Dead rising 2
    • Video Game
      Dead Rising 2
    • Year
      2010
    • Role
      Character Artist
    • Company
      Capcom

Experience

  • Lead Character Artist at Insomniac Games
    Los Angeles, United States of America
    January 2014 - Present

  • Lead Character Artist at Irrational Games
    Boston, United States of America
    March 2010 - January 2014

    -Bioshock Infinite

    -Burial at Sea (DLC)

    Responsibilities include:

    Implemented and maintained a universal system and asset creation pipeline for our general population characters, our combat AI, and crowd assets.

    Working with the Art and Creative Directors to push visual standards within our department.

    Leading a team of character artists (maximum 6) on the development of Bioshock Infinite and the DLC Burial at Sea.

    Managed multiple outsourcing teams and processed work coming in house.

    Managed a successful team schedule, and interfaced with other departments to ensure all needs were met and that the best looking character art was created on time and on budget.

    The creation of key character art assets, combat characters, major enemies, civilians, crowd assets, and props.

  • Character Artist at Freelance Character Artist
    Vancouver, BC, Canada
    September 2007 - Present

    Client list includes: Unity, 3DArtist Magazine, Bioware, Monolith, Blue Omega Entertainment, Garage Games, Big Huge Games, Solstar Games, Shadows in Darkness, Liquid Development, 3DCreative, Kingdom Death, FlippedNormals, Unity, and the U.S. Military.

  • Character Artist at Capcom Vancouver / Blue Castle Games
    Vancouver, BC, Canada
    June 2008 - February 2010

  • Character Artist at Piranha Games
    Vancouver, BC, Canada
    January 2006 - September 2007

  • General 2d/3d Artist at Magellan Interactive
    Vancouver, BC, Canada
    February 2005 - December 2005